| Pirates of the Burning Sea has one of the most | | | | which details what resources and how much gold |
| complex in-game economies where players are | | | | doubloons are needed. When all the requirements |
| heavily involved in the development of how it turns | | | | have been met, the goods are instantly produced at |
| out. The challenge to conquer and dominate the | | | | the expense of stored labor units. Some of the |
| market is as competitive as the struggle for power in | | | | products are wine, ingots, cannons and ship parts. |
| the open sea. One of the ways is crafting. The | | | | They are usually more profitable than raw materials. |
| Pirates of the Burning Sea guide explains it in details. | | | | However, the choice of your production facility has |
| PotBS crafting or manufacturing is unique and | | | | to be done with consideration before you spend your |
| innovative. Unlike other MMORPGs where you hit a | | | | time and PotBS doubloons. |
| crafting button and wait for the items to be | | | | The most profitable craftable items are player-built |
| produced only when you are online, the PotBS | | | | ships and their parts. They are available as recipes |
| crafting system works more like a real production | | | | although it is impossible for a single player to build |
| factory with you as the owner of the factory. | | | | every part of the ship due to the capacity limitation. |
| Before any production can start, the player has to | | | | With the limit of 10 production slots, players will have |
| obtain deeds for factory buildings. The building then | | | | to find several parts with the help of others. Large |
| starts to accumulate some capacity to produce | | | | societies can usually provide the resources for building |
| goods or gather resources called "stored labor". The | | | | ships but they are only accessible to some players. |
| system works in real time which means the stored | | | | Others without the backup of societies will have to |
| labor accumulates up to 72 hours even when you are | | | | get all the parts from the Auction House. Therefore, |
| offline. Producing goods cost stored labor and some | | | | having the parts that others need is a good source |
| gold doubloons so you are limited to producing a | | | | of revenue. |
| specific amount of goods for a given time of stored | | | | Players trade in the Auction House. The Auction |
| labor. The limit also depends on your production slot | | | | House is a vital part in the PotBS economy and can |
| which has a maximum of 10 slots. With the | | | | be found in many ports. They exist as small local |
| possibilities of holding the maximum of 720 stored | | | | markets in every port and large regional markets in |
| labor hours, the opportunities to make gold doubloons | | | | the nation's unconquerable ports. Players trade with |
| are limitless. | | | | each others through a bidding process known as blind |
| The system presents a profitable opportunity even if | | | | auction system. The system shows only relevant |
| you are a pirate and spending most of the time in | | | | information and hides the buyout price. The locations |
| open sea combats. The very least you can do is to | | | | of the items, the available quantities are displayed as |
| fill all the 10 slots with gathering resource facilities and | | | | well as some price history from the last purchase, |
| let the stored labor build up to 720 units. At the end | | | | the past 10 purchases and the past month. This |
| of 3 days, you can log in and spend all the stored | | | | results in more resistant to players undercut and |
| labor for resources such as wood logs, ores and | | | | monopolize prices. Players can only see the available |
| other raw materials then put them into the Auction | | | | items in that port except the trader class which has |
| House for some quick PotBS doubloons. | | | | a significant advantage over others in the Auction |
| Players with a bigger interest in the economy aspect | | | | House. With the right skills, they have the access to |
| of the game can take further steps. Crafting or | | | | seeing prices from every auction houses in the world |
| manufacturing goods is more sophisticated than | | | | regardless of the port's nation and have the most |
| gathering resources. Crafting goods require a recipe | | | | potential to dominate the game's economy. |