| Pirates of the Burning Sea has one of the | | | | what resources and how much gold doubloons |
| most complex in-game economies where players | | | | are needed. When all the requirements have |
| are heavily involved in the development of | | | | been met, the goods are instantly produced at |
| how it turns out. The challenge to conquer | | | | the expense of stored labor units. Some of |
| and dominate the market is as competitive as | | | | the products are wine, ingots, cannons and |
| the struggle for power in the open sea. One | | | | ship parts. They are usually more profitable |
| of the ways is crafting. The Pirates of the | | | | than raw materials. However, the choice of |
| Burning Sea guide explains it in details. | | | | your production facility has to be done with |
| | | | consideration before you spend your time and |
| PotBS crafting or manufacturing is unique and | | | | PotBS doubloons. |
| innovative. Unlike other MMORPGs where you | | | | |
| hit a crafting button and wait for the items | | | | The most profitable craftable items are |
| to be produced only when you are online, the | | | | player-built ships and their parts. They are |
| PotBS crafting system works more like a real | | | | available as recipes although it is |
| production factory with you as the owner of | | | | impossible for a single player to build every |
| the factory. | | | | part of the ship due to the capacity |
| | | | limitation. With the limit of 10 production |
| Before any production can start, the player | | | | slots, players will have to find several |
| has to obtain deeds for factory buildings. | | | | parts with the help of others. Large |
| The building then starts to accumulate some | | | | societies can usually provide the resources |
| capacity to produce goods or gather resources | | | | for building ships but they are only |
| called "stored labor". The system works in | | | | accessible to some players. Others without |
| real time which means the stored labor | | | | the backup of societies will have to get all |
| accumulates up to 72 hours even when you are | | | | the parts from the Auction House. Therefore, |
| offline. Producing goods cost stored labor | | | | having the parts that others need is a good |
| and some gold doubloons so you are limited to | | | | source of revenue. |
| producing a specific amount of goods for a | | | | |
| given time of stored labor. The limit also | | | | Players trade in the Auction House. The |
| depends on your production slot which has a | | | | Auction House is a vital part in the PotBS |
| maximum of 10 slots. With the possibilities | | | | economy and can be found in many ports. They |
| of holding the maximum of 720 stored labor | | | | exist as small local markets in every port |
| hours, the opportunities to make gold | | | | and large regional markets in the nation's |
| doubloons are limitless. | | | | unconquerable ports. Players trade with each |
| | | | others through a bidding process known as |
| The system presents a profitable opportunity | | | | blind auction system. The system shows only |
| even if you are a pirate and spending most of | | | | relevant information and hides the buyout |
| the time in open sea combats. The very least | | | | price. The locations of the items, the |
| you can do is to fill all the 10 slots with | | | | available quantities are displayed as well as |
| gathering resource facilities and let the | | | | some price history from the last purchase, |
| stored labor build up to 720 units. At the | | | | the past 10 purchases and the past month. |
| end of 3 days, you can log in and spend all | | | | This results in more resistant to players |
| the stored labor for resources such as wood | | | | undercut and monopolize prices. Players can |
| logs, ores and other raw materials then put | | | | only see the available items in that port |
| them into the Auction House for some quick | | | | except the trader class which has a |
| PotBS doubloons. | | | | significant advantage over others in the |
| | | | Auction House. With the right skills, they |
| Players with a bigger interest in the economy | | | | have the access to seeing prices from every |
| aspect of the game can take further steps. | | | | auction houses in the world regardless of the |
| Crafting or manufacturing goods is more | | | | port's nation and have the most potential to |
| sophisticated than gathering resources. | | | | dominate the game's economy. |
| Crafting goods require a recipe which details | | | | |